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GHOST RECON WILDLANDS - drugs, weapons and open world




Planning and thinking, and will play as part of a sophisticated military team was sent in order to thwart a big drug ring, where you are asked to penetrate enemy lines and extract critical information, and successfully escape alive. That's what the game to succeed him well, when the plan that you set and your teammates before a successful and accurate task is, the sense of achievement of the goal without any pitfalls to be very great. This makes you feel as if you are part of the commando outstanding team that was given the task of eradicating adult.

During a test session for the game he was appointed on a mission to learn more about the 300 people who disappeared in the province of San Mateo in Bolivia. There was information with the director of the organization and content in a small enemy bases. The task was simple, to slip, and the payment of some punches on the man's face and then sneak up to speak out about the next site. He joined the other journalists and was one of the members of the team Ubisoft company guides us through play in the demo. We decided to play in a way to infiltrate, so divided I into two teams and closer to the enemy base from two different two reasons. To get a better idea about the base, two fired from a drone in the air and I led throughout the camp automatically and you select the enemy positions and director of the organization. Once I finished this, putting all of us a shot and went on to release the trigger. It was not such a smart idea, of course, because any of us to eliminate the enemy was not able to systematically before they can alert others. But nevertheless we were able to contain the situation and successfully picked up the manager. But in the second round of play, managed to escape from the director of the organization quickly during our preoccupation with the rest, what gave way to chase down improvised film to a nearby gas station, which ... yes, we have to blow it up and then we went back to our guy we catch.







During a sunbed for the director, I discovered that there is a prison in Rosario, is a place surrounded by high mountains, which may contain some information about what had happened to the missing persons. We got on a helicopter to get to the scene and landed using a parachute to a safe area (Alternatively, you can simply drop by plane somewhere) and collected the team again. The prison has a number of machine guns and spotlights and a group of guards who guard the place. I learned on the spot deep down that this will not end well, but we had to try it. We decided to sneak behind the guard and get the information and we escape. While I and my colleague snipers have taken positions at the top, set off towards the rest of the team infiltrated the prison.

I'm not sure what the speeches that took place in the truth, but within seconds was all the guards in the building know of our existence, towers shoot at us. My colleagues and I left the snipers turned things around our weapon sites and automated Barashash and we entered the prison and we shoot. We spent a number of Guard in quick succession before being notified that one of the team members was approaching internal information. Now all we need is a car to escape to finish the job successfully. We collected the members of our team together and we ran towards the jeep parked nearby. For the first time the game was hit by a technical defect (the demo was of the pre-alpha stage) was unable One of the team members from the car ride, and I am, who I was shot and subjected to death, we could not re-bio. The rest of the team decided to abandon the policy of 'do not have to leave one of the team' and Harbin drove toward the exit. But the second time we were able to successfully enter the car and escape smoothly.






The Ghost Recon Wildlands published in the March 7 2017 and there is still a lot to learn and we detect and see how the game will evolve over the coming months.

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